Home What It Cannot Protect
What Fate Tracker cannot protect
Knowing the edges of a safety tool is part of using it well. Here is exactly where Fate Tracker’s protection ends.
Fate Tracker protects files it can read in a project folder on your Windows computer. Anything that lives somewhere else, or that has not reached your computer yet, stays outside its reach.
Things that live somewhere other than your computer
- Projects that exist only inside a cloud service. If the only copy is on someone else’s server, Fate Tracker has nothing local to copy. Download a complete project folder first.
- Browser-only preview or sharing links. A link that renders your game in a browser is a view of a hosted thing, not a project on your drive.
- Remote databases. Data held in a hosted database stays with that service.
- Cloud storage that has not been downloaded. Placeholder entries that only appear when opened are not local files yet.
- Hosted collaboration state. Comments, shared sessions, and team history kept by an online tool remain that tool’s responsibility.
- AI-provider chat history. Your conversations stay with your AI provider. Fate Tracker keeps the decisions and lessons you choose to record, in your own words.
Things it deliberately stays away from
- API keys and hosted secrets. Credentials belong in your own secure storage. Keeping them out of protected copies is intentional.
- Assets that were never stored inside the local project. If a texture, sound, or model lives outside the project folder, it is outside the copy too. Keep the assets you care about inside the project.
Things that need a different kind of tool
- Your whole computer against drive loss. Fate Tracker keeps copies on drives you choose. If a drive fails, whatever was only on that drive goes with it. Keep at least one copy of your storage folder on a separate drive.
- Work created after your most recent successful safe copy. Protection covers the moments you captured. Anything made since the last copy has not been captured yet.
Fate Tracker supports a protection workflow. For work that matters, use it alongside an appropriate whole-computer backup rather than in place of one.
Judgements only a person can make
Fate Tracker certifies file evidence and project boundaries. It does not judge whether the game itself is any good. These stay with you and your testing:
- Whether the gameplay is fun
- Whether the game performs well
- Whether the game is secure
- Whether the game behaves correctly
A protected copy tells you that a set of files was captured and verified on a date. Playing the game is what tells you it works.