Home What It Protects

What Fate Tracker protects

Two kinds of protection: complete verified copies of your project files, and a clear record of the thinking around them.

Your project files

When you press Protect My Game, Fate Tracker makes a complete, checked copy of the durable parts of your project into a separate storage folder you choose. That includes:

  • Source files that make up your project
  • Scripts and code files inside the project folder
  • Scenes and engine project settings
  • Art, audio and other assets stored inside the protected project

Every included file is checked with a SHA-256 fingerprint as it is copied. Files that have not changed since your last copy are stored once rather than duplicated, so repeat copies stay small. Rebuildable engine caches — the folders your engine regenerates by itself — are deliberately skipped, because copying them wastes space and they come back on their own.

Your decisions and your record

The other half of build memory is the reasoning that usually disappears into a chat window:

  • Approved decisions — the choices you have locked in, so an assistant is told not to quietly undo them
  • Lessons you choose to remember — the fixes that worked, kept in your own words
  • Current build instructions — the one active job, described in bounded terms
  • Assistant reports — what a helper says it did, always recorded as a claim rather than a fact
  • Measured change evidence — what actually changed on disk, compared against those claims

The difference between the last two matters. When an assistant reports “fixed,” Fate Tracker can show that claim beside its own comparison of the real file state — including changes the assistant never mentioned.

Where the copies live

  • Verified safe copies are stored separately from your working project, in a folder you pick.
  • Your live game is never written into while a copy is made.
  • Bringing an earlier copy back always builds it into a new, empty folder you choose. Your current project stays exactly as it is until you decide otherwise.
  • The storage folder is a normal folder. The copies inside it are readable without Fate Tracker installed.

Projects Fate Tracker recognizes

Fate Tracker recognizes a local project by the ordinary marker files each engine leaves in its project folder:

  • Unity
  • Godot
  • Unreal Engine
  • GameMaker
  • Defold
  • RPG Maker
  • A conservative “Other engine” mode you confirm yourself

How recognition and testing differ